Not every good night needs a winner. Sometimes the best game is the one that gets everyone talking and then quietly steps out of the way. 100 Questions is exactly that: no points, no scores, just questions good enough to keep a room going for hours.
How 100 Questions Works
Pick your decks, pass the phone, and answer what it asks. That's the whole game. Cluso names a player and shows them a question; they answer out loud, anyone can jump in afterwards, and then they tap next and hand the phone to whoever it names. It works with 2 to 12 players and it's free in Cluso. There are no winners — the only goal is a better conversation than the one you'd have had without it.
Pick the Right Decks
The questions come in four decks. Icebreakers are easy ones for people who just met. Funny is silly what-ifs and weird choices. Deep is for honest, late-night talks. Juicy covers crushes, secrets and awkward moments. Mix light and deep to suit the room: a group of strangers wants Icebreakers and Funny, old friends at 1 AM might want nothing but Deep and Juicy.
The Follow-Up Is the Real Game
The question on screen is only the opening line. The best part of 100 Questions is the follow-up — the ‘wait, why?’ or ‘and then what happened?’ that turns a one-line answer into a story. Make it a habit that at least one person asks something back before the phone moves on. That is where the game stops feeling like a quiz and starts feeling like a real night out.
Everyone Can Skip
A conversation game only works if people feel safe, so there's one rule to say out loud before you start: anyone can skip a question, no explanation needed. In Cluso you just tap for another question. Knowing you can pass makes people more willing to answer the tough ones, not less — and it keeps the Juicy deck fun instead of stressful.
Where It Shines
100 Questions is perfect for the moments where a louder game would feel wrong: a dinner that's winding down, a long car ride, a first meetup with new flatmates, or a couple of friends catching up after months apart. It's also a great warm-up before competitive games, because a group that has just shared a few stories plays everything else with more trust and more laughter.
House Rules Worth Trying
Want a little more structure? Try the pass-back rule: after answering, you must ask the same question to one other person of your choice. Or play two-truths style, where the table votes on whether an answer was completely honest. For couples or close friends, stay on the Deep deck for three questions in a row before switching back to something lighter — the contrast is half the fun.
The best conversations rarely start by accident — somebody has to ask the right question. Let one phone do the asking: open 100 Questions in Cluso, pick your decks, and see how far the night takes you.
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